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opacity map in Principled shader


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The color texture doesn't have alpha, there is a separate opacity map (black and white).

In the principled shader I can see the "use texture alpha", but that assumes that my texture has an alpha which is not the case. While waiting for Side FX to add a convenient "use opacity texture", how would you plug this texture in the complicated network of things in the kitchen of the principled shader.

There is a video showing something like that, but it dates back to the shops days, I couldn't follow, the network has changed.

 

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20 hours ago, anicg said:

... While waiting for Side FX to add a convenient "use opacity texture"...

there is Textures/Opacity/Use texture on principled shader

but if it wasn't you can also just connect texture VOP to opac or opaccolor input

 

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