zoki Posted August 15, 2006 Share Posted August 15, 2006 Hi here are some test renderers of the starfish I am preparing to be rigged. Its just playing around with layered displacement and super material regards Zoran Quote Link to comment Share on other sites More sharing options...
stevenong Posted August 15, 2006 Share Posted August 15, 2006 The renders look great! Please keep them coming! Quote Link to comment Share on other sites More sharing options...
Overload Posted August 16, 2006 Share Posted August 16, 2006 Geeeez that displacement looks amazing. Great work Zoran! Quote Link to comment Share on other sites More sharing options...
zoki Posted August 16, 2006 Author Share Posted August 16, 2006 hi thanks overload! two weeks ago I did some test renders for displacement in mantra and since then all I think of is displacement related tasks it is soooooo fast and no artefacts reminds me of renderman and it is for sure on that level! I usually did it in maya with mental ray but this is to me way more user friendly. Inside Houdini is displacement shader that supports up to 16 layers blending check it out its amazing speed/quality Zoran Quote Link to comment Share on other sites More sharing options...
Overload Posted August 16, 2006 Share Posted August 16, 2006 yea I dont like the way maya works with displacements...always seemed very sloppy to me (and lots of artifacts). So this is probably a dumb question, but did you UV map the starfish or is it all procedural? I guess mapped since your using layer blending. And yea houdini is very fast with displacements IMO which is great . I'm looking forward to seeing it rigged up. cheers Anthony Quote Link to comment Share on other sites More sharing options...
zoki Posted August 16, 2006 Author Share Posted August 16, 2006 yes overload , i agree about mayas displ. This one is unwraped because I did initial map in zbrush here is a test rig setup halfway through it jerks what would be the best kin for this I have IK now is there something for spline in H? regards Z star.rar Quote Link to comment Share on other sites More sharing options...
Overload Posted August 16, 2006 Share Posted August 16, 2006 I dont really think it jerks to much, but I would say not to deform as much at the very top (but then again I am far from a starfish expert ). I havn't had the time to play with rigging anything in H just yet... But I'll be following your progress to see how it turns out . Good luck with it, look great so far. Anthony Quote Link to comment Share on other sites More sharing options...
exel Posted August 16, 2006 Share Posted August 16, 2006 yes overload , i agree about mayas displ.This one is unwraped because I did initial map in zbrush here is a test rig setup halfway through it jerks what would be the best kin for this I have IK now is there something for spline in H? regards Z That rig looks OK, but it looks like you have most of the controllers hidden, so it's hard to tell what you've built -- the ones for the "arms" of the starfish, you're using IK for that? I'm assuming just one continuous IK chain for each starfish "arm"? Seems fine to me, but it all depends what kind of movement you're trying to give this starfish, what kind of actions you want it to perform. There's spline IK stuff in Houdini, sure, they call it the "Follow Curve" solver. What you could do is build a path using the "PathCV" objects: In the viewport, TAB-->Generators-->Path and start drawing a curve for one of your starfish arms, and Houdini will create the spline curve and the PathCV objects which you can use as controllers for your Spline IK. The nice part is that those PathCV objects will also let you twist the chain, seems pretty good. hth, -JS- Quote Link to comment Share on other sites More sharing options...
ciappo Posted August 16, 2006 Share Posted August 16, 2006 I really like it!! Nice work, I've to try the Houdini displacement.. I'm used to the maya/mental ray too... As soon as I've something i'll post it here so you can gave some hints!! Quote Link to comment Share on other sites More sharing options...
zoki Posted August 19, 2006 Author Share Posted August 19, 2006 Hi rig is finnished I did it with follow curve and is nice and smooth! I have one controler for picking up the body and tentacles follow and all tentaclec can be animated separately also now I am seting up little scene for it here is a sneak peak Quote Link to comment Share on other sites More sharing options...
ptakun Posted August 19, 2006 Share Posted August 19, 2006 Good Job!! :thumbsup: Quote Link to comment Share on other sites More sharing options...
Jason Posted August 19, 2006 Share Posted August 19, 2006 Good Job!! :thumbsup: Yup, looking better and better! Quote Link to comment Share on other sites More sharing options...
stu Posted August 20, 2006 Share Posted August 20, 2006 Good stuff! I like the palette, especially the colours that you're geting on the ocean floor. Quote Link to comment Share on other sites More sharing options...
zoki Posted August 20, 2006 Author Share Posted August 20, 2006 hi thanks for replies! here is test render of final rig and some little scene http://www.filefactory.com/file/d4eae7/ hope you like it regards Zoran Quote Link to comment Share on other sites More sharing options...
exel Posted August 21, 2006 Share Posted August 21, 2006 That looks awesome Zoki, way to go! Quote Link to comment Share on other sites More sharing options...
ciappo Posted August 21, 2006 Share Posted August 21, 2006 Hey that's very nice!! I really like it! Good work. Quote Link to comment Share on other sites More sharing options...
cellchuk Posted October 20, 2007 Share Posted October 20, 2007 here is a sneak peak looks great. good job :thumbsup: Quote Link to comment Share on other sites More sharing options...
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