Masoud Posted January 8, 2020 Share Posted January 8, 2020 Hi; I would like to fill an animated (deforming) geometry, with fluid, and I want the fluid to flow out of gaps shown in the image below. Please take a look at my hip file. I tried several ways without success Thanks for helping. Test2.hip Quote Link to comment Share on other sites More sharing options...
Atom Posted January 8, 2020 Share Posted January 8, 2020 (edited) This came up a while back on the forum. Feel free to take a look at this older file to review the concept. ap_flip_fluid_unfolding_collision.hipnc Edited January 8, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
Masoud Posted January 9, 2020 Author Share Posted January 9, 2020 (edited) Hi Atom; Your scene is awesome. I tried to mimic your workflow in H18, but there is no "static object" node for collision in your scene, and particles collide the geometry! I guess you use "Source Volume" to handle collision, right? but I can't find "Source Volume" in H18. (Here I uploaded my modified scene). Thanks. Test8.hip Edited January 9, 2020 by Masoud Quote Link to comment Share on other sites More sharing options...
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