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How can I use an animated deforming geo as a fluid container?

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I would like to fill an animated (deforming) geometry, with fluid, and I want the fluid to flow out of gaps shown in the image below.
Please take a look at my hip file. I tried several ways without success :(


Thanks for helping.



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Posted (edited)

Hi Atom;

Your scene is awesome.
I tried to mimic your workflow in H18, but there is no "static object" node for collision in your scene, and particles collide the geometry!
I guess you use "Source Volume" to handle collision, right?  but I can't find "Source Volume" in H18.

(Here I uploaded my modified scene).




Edited by Masoud

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