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How can I use an animated deforming geo as a fluid container?


Masoud

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Hi Atom;

Your scene is awesome.
I tried to mimic your workflow in H18, but there is no "static object" node for collision in your scene, and particles collide the geometry!
I guess you use "Source Volume" to handle collision, right?  but I can't find "Source Volume" in H18.

(Here I uploaded my modified scene).

Thanks.

 

Test8.hip

Edited by Masoud
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