Jump to content

How can I use an animated deforming geo as a fluid container?


Recommended Posts

Hi Atom;

Your scene is awesome.
I tried to mimic your workflow in H18, but there is no "static object" node for collision in your scene, and particles collide the geometry!
I guess you use "Source Volume" to handle collision, right?  but I can't find "Source Volume" in H18.

(Here I uploaded my modified scene).




Edited by Masoud
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...