Mozzarino Posted January 10, 2020 Share Posted January 10, 2020 (edited) Trying to find some info on applying quaternion rotations without using the copytopoints @orient point attribute. I build my quaternion, and then I'm stuck on doing two things: -Applying the rotation to an unpacked object and a packed object I've tried the rotate by quaternion VOP with unpacked geo and the makeinstancexform for packed geo and nothing seems to work this way... I've done some research but didn't find anything usefull (outside of copytopoints @orient). Can some one point me in the right direction? Edited January 10, 2020 by diogomgf Quote Link to comment Share on other sites More sharing options...
Ultraman Posted January 10, 2020 Share Posted January 10, 2020 1 hour ago, diogomgf said: Trying to find some info on applying quaternion rotations without using the copytopoints @orient point attribute. I build my quaternion, and then I'm stuck on doing two things: -Applying the rotation to an unpacked object and a packed object I've tried the rotate by quaternion VOP with unpacked geo and the makeinstancexform for packed geo and nothing seems to work this way... I've done some research but didn't find anything usefull (outside of copytopoints @orient). Can some one point me in the right direction? check hip File , i tried to explain how Quaternion & matrix work .. maybe help you better understand . Matrix3 & Quaternion.hip 1 Quote Link to comment Share on other sites More sharing options...
Mozzarino Posted January 10, 2020 Author Share Posted January 10, 2020 44 minutes ago, Milad Savar said: check hip File , i tried to explain how Quaternion & matrix work .. maybe help you better understand . Matrix3 & Quaternion.hip This has lots of info ! Your the best ! I will jump in right away ! Cheers Quote Link to comment Share on other sites More sharing options...
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