Iskander Posted March 24, 2020 Share Posted March 24, 2020 16 hours ago, Zhaze said: Can you tell me how you did this? I have not been able to get anything other than 'Cd' to transfer from Houdini to Blender, this would be a huge game changer for me. Did u try *.ABC? Quote Link to comment Share on other sites More sharing options...
Zhaze Posted March 24, 2020 Share Posted March 24, 2020 *.ABC gives me no attributes, FBX and GLTF only give me 'Cd' Quote Link to comment Share on other sites More sharing options...
Zhaze Posted March 24, 2020 Share Posted March 24, 2020 33 minutes ago, Iskander said: Did u try *.ABC? .fbx will give me 'Cd' .gltf will give me 'Cd' renamed as COLOR_0 .abc gives me nothing. Quote Link to comment Share on other sites More sharing options...
Iskander Posted March 26, 2020 Share Posted March 26, 2020 (edited) On 24.03.2020 at 6:01 PM, Zhaze said: .fbx will give me 'Cd' .gltf will give me 'Cd' renamed as COLOR_0 .abc gives me nothing. Sorry,I can’t test this now,but it should work,i did not have any troubles. Just thought,maybe you forgot to promote attribute to vertex,i think problem in this,it must always be done. Cd for example is core attribute so it promotes automatically,but in case with custom attributes u must do it. Edited March 26, 2020 by Iskander Quote Link to comment Share on other sites More sharing options...
enquel Posted May 4, 2020 Share Posted May 4, 2020 On 3/24/2020 at 4:01 PM, Zhaze said: .fbx will give me 'Cd' .gltf will give me 'Cd' renamed as COLOR_0 .abc gives me nothing. Make sure you have data in 1st frame, also check back Modifiers tab in Blender to repoint to a proper Houdini node path. If that fails, run sanity check on different Blender version. Some have .abc import broken. Generally it is buggy - forget about line rendering (works in viewport, not in final render). Quote Link to comment Share on other sites More sharing options...
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