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Can Blender recognize a @path attribute in Alembic?


davpe

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On 24.03.2020 at 6:01 PM, Zhaze said:

.fbx will give me 'Cd'

.gltf will give me 'Cd' renamed as COLOR_0

.abc gives me nothing.

Sorry,I can’t test this now,but it should work,i did not have any troubles.

Just thought,maybe you forgot to promote attribute to vertex,i think problem in this,it must always be done.
Cd for example is core attribute so it promotes automatically,but in case with custom attributes u must do it.

Edited by Iskander
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  • 1 month later...
On 3/24/2020 at 4:01 PM, Zhaze said:

.fbx will give me 'Cd'

.gltf will give me 'Cd' renamed as COLOR_0

.abc gives me nothing.

Make sure you have data in 1st frame, also check back Modifiers tab in Blender to repoint to a proper Houdini node path. If that fails, run sanity check on different Blender version. Some have .abc import broken. Generally it is buggy - forget about line rendering (works in viewport, not in final render).

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