Follyx Posted January 26, 2020 Share Posted January 26, 2020 (edited) cant solve the problem to stop the red primitive from moving (also the others,,,). Should stop with the other. Think its self explanatory. want to solve it WITH chipping in the rbdmaterialfracture. Btw: is there a way to give the "chipped" pieces an attribute? Thanks in advance for any idea :-) metal_transform_2.hip Edited January 26, 2020 by Follyx Quote Link to comment Share on other sites More sharing options...
Atom Posted January 26, 2020 Share Posted January 26, 2020 (edited) Try playing around with the sleeping time and breaking threshold of the RBD Solver, under the Advanced tab. You may want to deactivate the simulation after the sphere has passed through. Also, you might want to take a look at the MOPs tool kit. In this video, at 37:00 minutes, Henry covers a situation that is similar to your own. You can use a MOPs fall off to blend away RBD jitter. Edited January 26, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
Atom Posted January 26, 2020 Share Posted January 26, 2020 Here is the your scene with the MOPs setup shown in the video. I cross faded the original simulation with the dampened one to bring the simulation to a stop. ap_metal_transform_2.hiplc 1 2 Quote Link to comment Share on other sites More sharing options...
Follyx Posted February 4, 2020 Author Share Posted February 4, 2020 perfect atom, as usual. Quote Link to comment Share on other sites More sharing options...
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