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metal_deform plasticity


Follyx

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cant solve the problem to stop the red primitive from moving  (also the others,,,). Should stop with the other. Think its self explanatory.

want to solve it WITH chipping in the rbdmaterialfracture.

Btw: is there a way to give the "chipped" pieces an attribute?

Thanks in advance for any idea :-)

metal_transform_2.hip

Edited by Follyx
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Try playing around with the sleeping time and breaking threshold of the RBD Solver, under the Advanced tab. You may want to deactivate the simulation after the sphere has passed through.

rbd.gif

 

Also, you might want to take a look at the MOPs tool kit. In this video, at 37:00 minutes, Henry covers a situation that is similar to your own. You can use a MOPs fall off to blend away RBD jitter.

 

Edited by Atom
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