Masoud Posted February 11, 2020 Share Posted February 11, 2020 Hello; In a Flip_Fluid simulation, to change dynamically "viscosity" attribute in some parts of fluid, I would like to transfer viscosity, from an animated volume into the simulation. I tried to import viscosity attribute using a "Volume Source", but it doesn't work. Thanks for helping. Viscosity_01.hip Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted February 11, 2020 Share Posted February 11, 2020 (edited) Hello, I did some mods to your file, I hope is clean enough for you to understand it. I'd put also some notes to explain the changes/methods. Cheers! Alejandro Viscosity_01.hip Edited February 11, 2020 by Pazuzu Quote Link to comment Share on other sites More sharing options...
Masoud Posted February 13, 2020 Author Share Posted February 13, 2020 Hi "Pazuzu"; Thank you, but now just walls of the box can affect fluid, not box volume..! Quote Link to comment Share on other sites More sharing options...
Pazuzu Posted February 13, 2020 Share Posted February 13, 2020 (edited) 3 hours ago, Masoud said: Hi "Pazuzu"; Thank you, but now just walls of the box can affect fluid, not box volume..! Its all about that you fill the entire volume with points, a points from volume sop will do the job, all of this has to be before the attribute creation and rasterization. Cheers! Edited February 13, 2020 by Pazuzu Quote Link to comment Share on other sites More sharing options...
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