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Masoud

How can I transfer "Viscosity" from an animated volume into a sim?

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Hello;

In a Flip_Fluid simulation, to change dynamically "viscosity" attribute in some parts of fluid, I would like to transfer viscosity, from an animated volume into the simulation. I tried to import viscosity attribute using a "Volume Source", but it doesn't work.

 

Thanks for helping.

01.jpg

Viscosity_01.hip

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Hello,

I did some mods to your file, I hope is clean enough for you to understand it. I'd put also some notes to explain the changes/methods.

Cheers!

Alejandro

 

Viscosity_01.hip

Edited by Pazuzu

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Hi "Pazuzu";

Thank you, but now just walls of the box can affect fluid, not box volume..!

02.jpg

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3 hours ago, Masoud said:

Hi "Pazuzu";

Thank you, but now just walls of the box can affect fluid, not box volume..!

02.jpg

Its all about that you fill the entire volume with points, a points from volume sop will do the job, all of this has to be before the attribute creation and rasterization.

Cheers!

Edited by Pazuzu

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