RomanoWina Posted February 24, 2020 Share Posted February 24, 2020 Hi, I am looking for a way to make the top of cup/Bucket interact/collide with a fluid mesh so that the fluid will lift the lid of the cup when it comes out without sending it in the air, it will remain attached on the x axis. i was thinking of using a RBD Pin Constraint (but it doesn't work) or using a bone on a static object using the deforming geo so the top will rotate only on the Z axis. What would be best? Thanks for your advices, Romano Bucket.hipnc Quote Link to comment Share on other sites More sharing options...
nuki Posted February 25, 2020 Share Posted February 25, 2020 (edited) I would use a hard constraint with type set to ''position'' for the hinge. For simple one-way collision with the fluid I'd mesh the fluid, convert that to vdb and get a collider for bullet with vdbtospheres. eg. like in the attached file it would probably be a good idea to match the flip solver substeps to the bullet substeps. constd.hipnc Edited February 25, 2020 by nuki 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted February 26, 2020 Share Posted February 26, 2020 wooo Effin' hoo...took me aaaaages to get this going with RBDsolver SOP (obviously not actual liquid) 1 Quote Link to comment Share on other sites More sharing options...
nuki Posted February 27, 2020 Share Posted February 27, 2020 (edited) hm, if i use my exact same setup, just with bullet sops, the whole thing gets unstable af. Raising constraint substeps helps a lot, but I cant get completely rid of the jittering. constd2.hiplc Edited February 27, 2020 by nuki Quote Link to comment Share on other sites More sharing options...
nuki Posted February 27, 2020 Share Posted February 27, 2020 ah, its the constraint force mixing - which is enabled by default for hard constraints on the solver. Quote Link to comment Share on other sites More sharing options...
RomanoWina Posted October 22, 2020 Author Share Posted October 22, 2020 Thanks a lot for your tips Cheers Quote Link to comment Share on other sites More sharing options...
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