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Pin Attach Constraint RBD object


RomanoWina

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Hi,

I am looking for a way to make the top of cup/Bucket interact/collide with a fluid mesh so that the fluid will lift the lid of the cup when it comes out without sending it in the air, it will remain attached on the x axis.
i was thinking of using a RBD Pin Constraint  (but it doesn't work) or using a bone on a static object using the deforming geo so the top will rotate only on the Z axis. What would be best?

Thanks for your advices,

 

Romano

Capture1.PNG

Bucket.hipnc

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I would use a hard constraint with type set to ''position'' for the hinge.
For simple one-way collision with the fluid I'd mesh the fluid, convert that to vdb and get a collider for bullet with vdbtospheres.

eg. like in the attached file

my_sad_fluid.jpg.ccc373b59fc5d0ca19675cbdbcb2cf88.jpg

it would probably be a good idea to match the flip solver substeps to the bullet substeps.

constd.hipnc

Edited by nuki
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  • 7 months later...

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