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ATAT destruction


Andrea

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Hey guys,

I am working on new personal project and I would like to share some playblasts I did. I guess it's useless to say where this idea comes from :) 

This was the first iteration. I kinda liked it but I decided to move on and do some other iterations. THe splitting was a bit unnatural.

playblast_v05.gif.8fd7728e7cca1f8a35292928a890539d.gif

 

After finalizing the RBD setup I started with the main fireball. Here is a playblast of it. Could be better. That's the current stage of it and I don't think I will have time to do more versions. RIght now I amrendering everything and started to work on the secondary elements. Updates soon, I hope :) 

ezgif.com-video-to-gif.gif.899dbebab4d4959c6b09758f0ba82bfe.gif

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  • 2 weeks later...

Created a simple dynamic rig using bullet and vellum:

1) I've generated a spline at the center of each branch/trunk

2) I've generated one unique proxy geometry for each tree (branches + trunk )

3) Using the spline mentioned before, I fragmented each proxy tree and simulated it using bullet (hard constraint and soft constraints)

4) Once I have the simulated trunks I created a proxy geometry for the leaves (very rough using VDB from points and the usual processes)

5) Simulated the proxy leaves using vellum and made them follow the trunk animation

6) Point deformed the original leaves to the proxy ones

7) done :)

full_force.thumb.gif.066c7cfa71879953a0fab0a5183283a2.gif

 

 

plant_rig_view.thumb.gif.44a4f293b00833efd6bce561cada67c5.gif

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