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Showing results for tags 'rigids'.
Found 3 results
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Hi, I'm currently working through Steven Knippings Applied Houdini Rigids 3 series and just got a bit stuck at the section where he converts hard constraints into glue constraints using a Prim wrangle inside a SOP solver. I've looked into the geo spreadsheet and it seems to do the conversion but the problem is when this happens the strength should be set to -1 and never break apart but instead all the pieces break apart and go flying. Tried messing around with different strength values and methods but can't seem to figure it out. Any help would be appreciated. I've included the project folder with some flipbooks and screenshots of what I'm talking about. Thanks Heli.zip HardConstraintTest(ODForce).avi
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Hi Guys, Need help I am getting this absurd rotation for the pieces. I don't understand whats getting wrong in here. Below is the file in attachments. Can anyone please help me in resolving the problem. RigidSim_v005.hip
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Hi everyone SHED is looking for a talented and skillfull FX TD working on Houdini for a permanent position in Montreal. Artist will have to cover the scope of those different tasks that we often need to produce: - Rigid and Soft bodies - Fluids - Cloth - Clouds - Fire, Smoke Anyone interested into this position can email me directly at sly@shedmtl.com thanks sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8