Follyx Posted March 1, 2020 Share Posted March 1, 2020 over time the examples and tutorials become more and more. And you know, the amount of them become huge.I look forward to organize them in a practical way. But didnt found a way till now. Oraganizing with categories as DOP, SOP, etc., or via the author. Collect them without sorting (terrible)? I dont find a way to organice them in a satisfying manner. How do you organize your collections of it? Thanks in advance Quote Link to comment Share on other sites More sharing options...
flcc Posted March 1, 2020 Share Posted March 1, 2020 (edited) Yes, it's not easy because very often the subjects are intertwined. Especially when you are not a fulltime Houdini user, this is an important issue. I try to discern if the final goal is specifically technical or rather the use of a technique, say for "artistic" purposes. Sorry English is not my native language, it's a bit difficult explained. Dart Throwing for example could be in VEX or procedural modeling or according to the technique in another subject. So I'm not trying to classify it according to a technique. 1 Large clear themes, depending on the techniques, where there is little mixing possible, or when the subject relates to a well-determined area of houdini. e.g. Fluids, Pyro, Vellum, RBD, VEX (but focused on specific functions or workflows, since VEX is everywhere !). 2 per author, but for well-referenced, quality and productive authors. Entagma for example. or SideFX - GoProcedural, because it is the source of all other tutorials. This is the bible. 3 when the topics get mixed I have a folder I named THEMATICS where the technique used is no longer the subject of the classification, but rather the "theme". ex: Rectangle divisions - Wall patterns Maelstroms infection - growth Dart Throwing - Packing Circle mathematics (not VEX) In fact, now I'm trying to create a thumbnail associated to each sample file (or folder), in order to catalogue the thumbnails, a bit like on Christian Bohm's hdbp.io website. It's the best way I found to find my way around quickly, or retrieve some topics when the title is'nt explicite. here is my organisation (Of course, I didn't really succeed in following the logic described above ) samples : COPs Crowds Differential Growth Flip Fluids For each - copyToPoints L-Systeme & Vegtation Mathematics Mograph style setups Noises - Displacement (two different things but so often interlaced) Ocean - Terrains Organic Modeling Particles & Grains PDG - TOPs Procedural Animation Prodedural Modeling ( It's a big chunk, hard to organize) Pyro - Smoke Pyro - trails Pyroclastic (related to a specific search) python RBD Rendering - Materials - uvs Retiming simulations Rigging Rotation matrix transform Samples from the doc Solver Sop SOP Solver in DOP THEMATIC (Obviously this reflects my interests) Axes Origins centroid Bubbles Colonisation - Infection - growth Curly Abstract Geometry Dart Throwing - Packing Circle Galaxie et Nebuleuses Gears GRID FLOW GROUPS IceBreak Lightning_FX Maelstrom Neurones Procedural Graffiti Art Ray marching over particles Rectangle divisions - Wall patterns Space colonisation Tornado Tying a Knot WIRING Worm locomotion Vector displacement Vector Velocity Fields Vellum VEX Volumes - VDB samples by Author: Andrew glassner Atom cgwiki (Mestela) Deko.lt eetus-lab Houdini Blueprints - Christian Bohm Houdini tech blog houdininote ikoon Johnny Farmfield Kiryha Learning VEX via Animated Gifs - Bees & Bombs [Mestela] Niclas Schlapmann (enoni.de) PepeFX (Alessandro Pepe) Peter Quint PixelNinja richardlord Tim van Helsdingen Toadstorm Nerdblog Tutorials 0 to do first BenWattsDesign Berika Lobzhanidze Caching simulations Character & animation Entagma Exchange - Export - imports Fifty50 Flip Fluids GoProcedural Inspiration Junichiro Horikawa Michael Auerswald MISC Thematic nielsprayer (ScatterTutorials) Particles PDG - TOPs Peter Quint Procedural animation Procedural Modeling Pyro RBD - constrains RBD - Fractures (It could be called fracturing, and put into procedural modeling) Redshift Rendering & Materials Rohan Dalvi Short&Sweet3d Varomix Vellum Edited March 1, 2020 by flcc 3 Quote Link to comment Share on other sites More sharing options...
Follyx Posted March 4, 2020 Author Share Posted March 4, 2020 Thanks for the good answer. I do it in a similiar way but its not as satisfying as I hoped and so I looking furhter for the definitive guide for it. Its also a big ting to organize it in a way that you really find what you want. Just organizing your collection is one side, finding on juwel in it the other. But the way you described above and wich I use at well in a similiar way seems to be the best for me. Quote Link to comment Share on other sites More sharing options...
flcc Posted March 4, 2020 Share Posted March 4, 2020 (edited) For the "finding side" the associated thumbnails is by far the best solution I could come up with. It's a bit of work if it hasn't been done. But when it's done as you go, it's acceptable. I have a catalogue in each main folder, and I use expression Media 2 (microsoft version) to build and read them. since they are bought out by capture one pro, the new versions are horribly slow. If someone know a good alternative I would be happy to know about it. Edited March 4, 2020 by flcc Quote Link to comment Share on other sites More sharing options...
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