Noobini Posted March 11, 2020 Share Posted March 11, 2020 so I got lazy....why not use some nodes that's doing the work for you... - color just to clear out the green color for ease of viewing...up to you. - jitter them points abit from 60% along the path onwards. - point is to morph the hitpoints back onto Tommy's chest, ie. those points with @curveu == 1 - then connectadjacentpieces is just doing the work for me....being lazy. vu_Web-line-example8b.hipnc 1 Quote Link to comment Share on other sites More sharing options...
anim Posted March 11, 2020 Share Posted March 11, 2020 also if you haven't seen Pouyan's talk definitely check it out 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted March 11, 2020 Share Posted March 11, 2020 4 hours ago, anim said: also if you haven't seen Pouyan's talk definitely check it out no i haven't, thx for the link...i reckon i haven't done too bad for a non-coder so far 1 Quote Link to comment Share on other sites More sharing options...
AnthonyVFX Posted March 16, 2020 Author Share Posted March 16, 2020 Hi Noobini, Thanks again for your time and efforts. I've updated my approach and was able to create lines in between the main lines. It's getting there. Might you have some advice for curving those lines a bit, so that they look more organic? vu_Web-line-example9.hipnc Quote Link to comment Share on other sites More sharing options...
AnthonyVFX Posted March 16, 2020 Author Share Posted March 16, 2020 Woah, I totally missed that there was another page to this thread... just seeing it now. Thanks fellas! Quote Link to comment Share on other sites More sharing options...
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