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Hair Mesh driven by curves


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Hello Guys! 

Noob question... I have a character with modeled/sculpted hair, and I want to make it dynamic. The thing is. I´m using a spline for each hair chunk, and the vellum solver to make that spline dynamic. I like the motion I´m getting on the splines, but when I use the wire capture/wire deform combo, The mesh gets flattened. It follows the motion, but it looses all the volume/shape. Is there a way to keep the hair´s shape?? or am I trying to solve this the wrong way?? 

I hope the images below can show the issue.

Thanks in advance! 

EM

01.JPG

02.JPG

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