Whatsinaname Posted March 24, 2020 Share Posted March 24, 2020 (edited) I've got a curve that I want to attach to a piece of geometry. The connection should be smooth, more like roots of a tree, and not with a hard angle. How can I make my curve follow the shape of the surface I want it to connect to for a bit? Everything I came up with was either not really working or way too complex for this relatively simple idea. Just see the picture for a more elaborate description of what I want to achieve. Red = wrong, green = the kind of connection I'm looking for, following the target object's curvature for a bit. Edited March 24, 2020 by Whatsinaname Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 24, 2020 Share Posted March 24, 2020 Threw something together quick, might get you started dv_smoothcurve.hipnc 2 Quote Link to comment Share on other sites More sharing options...
Whatsinaname Posted March 24, 2020 Author Share Posted March 24, 2020 Tack som fan! This is exactly what I need. Quote Link to comment Share on other sites More sharing options...
Atom Posted March 24, 2020 Share Posted March 24, 2020 That is pretty neat. Not really true collision detection, but it tracks a deformed surface OK. Quote Link to comment Share on other sites More sharing options...
Skybar Posted March 24, 2020 Share Posted March 24, 2020 Yeah you could transfer the normals from the geometry to the curves afterwards, and ray them to the surface. And then some more smoothing and resampling. Could be a little jittery though. Quote Link to comment Share on other sites More sharing options...
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