tortele Posted March 28, 2020 Share Posted March 28, 2020 Hello. Can u give me an advice how to make toon shader for explosion. I know i have to convert volume to poligons but i dont know what to do next. Really appreciate for yours answers. Quote Link to comment Share on other sites More sharing options...
Librarian Posted March 28, 2020 Share Posted March 28, 2020 (edited) Play with this, sorry for errors I use Houdini 16.5. You can implement this on the explosion toon_v15.zip toon_smoke_final.hip www.linkedin.com/pulse/toon-explosion-houdini-seyed-morteza-kamali?trk=portfolio_article-card_title Edited March 28, 2020 by Librarian 2 Quote Link to comment Share on other sites More sharing options...
Atom Posted March 28, 2020 Share Posted March 28, 2020 It looks like the Toon Color Shader no longer functions in Houdini 18. I get an Incomplete Asset Definition. Quote Link to comment Share on other sites More sharing options...
tortele Posted March 28, 2020 Author Share Posted March 28, 2020 Thank you for responds. At first i thought transfer heat field to color and then to poligons, but then i sow this 9 hours ago, Librarian said: www.linkedin.com/pulse/toon-explosion-houdini-seyed-morteza-kamali?trk=portfolio_article-card_title and decided make it it easer. Thanks. Quote Link to comment Share on other sites More sharing options...
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