Saya Posted April 1, 2020 Share Posted April 1, 2020 Hi, So I was fiddeling with the popnet and finally got a nice stream of particles, but it doesnt render. It's in the viewport. But it does not render. What I have are several lines that are used for creating geometry. all these lines are in one geoSOP. I want to use the a single line as a source for popnets for my particles. Also for all other lines. So I created a subnet for this so it can be copied and paste. So everything in in one geosop. Now for some reason the particles only show up in my viewport, but the particles does not show up as spherers in the render. Therefore I made a little test and created an empty geosop on obj level with a popnet. This time the render does show the particles as spheres. So, what exactly is the right workflow for particle effects, so that I can render them. And what is wrong with my first approach. Hope you can help out. Thanks in advance, M Quote Link to comment Share on other sites More sharing options...
Saya Posted April 1, 2020 Author Share Posted April 1, 2020 So after searching some more on the issue. I found that I deleted some attributes at the end of the subnet. Thought it would be cleaner. But apparently it made them suuuuuuuuper small. The question about the workflow is still standing though. How do you guys build your workflow of particles Quote Link to comment Share on other sites More sharing options...
6ril Posted April 1, 2020 Share Posted April 1, 2020 hey, it really depend on the render engine, and also a bit on the project. (instancing or not...) If you want more in depth comment on your workflow, it's better to post a simplified hip file. 1 Quote Link to comment Share on other sites More sharing options...
doc Posted April 1, 2020 Share Posted April 1, 2020 you might want to try adding pscale to your particles which should control the size of the particles. you might want to also check that render>Geometry>"render as points" is NOT set to "no point rendering" 1 Quote Link to comment Share on other sites More sharing options...
Saya Posted April 14, 2020 Author Share Posted April 14, 2020 Hi, Im a bit shy posting my entire file but here it goes. At the moment im trying to create a door with a lot of carve. the idea is that the carve is used for growth with particles. Sorry for the large file Ornamental Portal12.hipnc Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 14, 2020 Share Posted April 14, 2020 (edited) just looking at the pattern of the nodes, looks like a loooooooooooooooooooooot of manual duplications there. but don't be shy posting your files. The ones that don't post, i don't like. Edited April 14, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Saya Posted April 14, 2020 Author Share Posted April 14, 2020 (edited) Yeah i figured. But the duplications are not entirely the same and most of them are needed for the uv's on different incoming splines. What would be best to fix this? Edit: Also noticed that my file is a bit weird as it was created in houdini 17.5. Houdini 18 made geometry quite weird Edited April 14, 2020 by Marcomeeuwse Quote Link to comment Share on other sites More sharing options...
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