Neil72 Posted April 1, 2020 Share Posted April 1, 2020 Hi people, I'm wanting to drop and object as an RBD sim, but have it finish in a specific xyz position and orientation. Basically, I want to drop a bunch of letters and have them form a word. At the moment, they land as I expected they would, but I was wondering if I could 'nudge' them to land in the right place? The realism of the sim isn't too important, but it would be difficult to get the feeling of them falling, if I tried to animate the letters by hand from start to finish. Can I cache the sim and add a value to it, over time, so it ends where I want it to? Can I run the sim and add to the XYZ co-ords as it's running? I could, of course, sim it in Maya or 3ds Max... convert it to keyframes... blend in a final rest pose... and import the Alembic, but I wanted to know if I could do the whole thing in Houdini before reverting to a method I actually know? Thanks Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 3, 2020 Share Posted April 3, 2020 (edited) yes they do bounce against each other (ONE line of VEX) (and don't assume I'm a VEX guru...infact completely opposite) Edited April 3, 2020 by Noobini 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted April 3, 2020 Share Posted April 3, 2020 1 Quote Link to comment Share on other sites More sharing options...
godbodybiscotti Posted April 25, 2020 Share Posted April 25, 2020 Hey I am running into a similar situation do you mind sharing the method of approach you did to achieve that awesome result noobini? Any insight would be appreciated Quote Link to comment Share on other sites More sharing options...
Neil72 Posted December 4, 2020 Author Share Posted December 4, 2020 On 03/04/2020 at 4:35 AM, Noobini said: I can't believe I've just got around to seeing this. I can't remember being notified of any replies. Sorry about that! I know it's waaaaaaaaaay past the time that you replied, but I don't suppose you'd be willing to share that one line of code, please? I never did get it the way I wanted. I ended up animating them from point A > B and and ramped up/down a noise attribute to give it some randomness, in the middle section. Cheers. (I'll turn on 'notify me of replies', this time :-D ) Quote Link to comment Share on other sites More sharing options...
Noobini Posted December 4, 2020 Share Posted December 4, 2020 On 4/26/2020 at 1:15 AM, godbodybiscotti said: Hey I am running into a similar situation do you mind sharing the method of approach you did to achieve that awesome result noobini? Any insight would be appreciated 8 hours ago, Neil72 said: I can't believe I've just got around to seeing this. I can't remember being notified of any replies. Sorry about that! I know it's waaaaaaaaaay past the time that you replied, but I don't suppose you'd be willing to share that one line of code, please? I never did get it the way I wanted. I ended up animating them from point A > B and and ramped up/down a noise attribute to give it some randomness, in the middle section. Cheers. (I'll turn on 'notify me of replies', this time :-D ) let me dig it up and see if it still works for 18.5 Quote Link to comment Share on other sites More sharing options...
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