Jump to content

Create displacement map from "ParticleFluidSurface"


Recommended Posts

Hello,
I’m new to houdini, so I don’t know much.
Is there a way to import particle fluid surface (water fluid displacement) into a displacement texture map?
For example, oceanEvaluate node have "export to texture" tab and I can export displacement texture for FFT ocean.
Is it possible to do the same for a particle surface mesh?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...