Masoud Posted April 6, 2020 Share Posted April 6, 2020 Hello; In a flip-fluid simulation, I would like to transfer color from a sphere to fluid, so I used "Solver SOP", but it just transfers the first frame of simulation to the output..! How can I fix this? Thanks for helping. Color_Transfer.hip Quote Link to comment Share on other sites More sharing options...
anim Posted April 6, 2020 Share Posted April 6, 2020 I'd recommend coloring it during flip sim (green nodes) as you are using reseeding alternatively you can color it after (blue nodes), but some colored particles will be deleted and the new seeded particles will not have the color until they touch the sphere so would not recommend if reseeding is on Color_Transfer_fix.hip Quote Link to comment Share on other sites More sharing options...
tamagochy Posted April 6, 2020 Share Posted April 6, 2020 9 hours ago, Masoud said: Hello; In a flip-fluid simulation, I would like to transfer color from a sphere to fluid, so I used "Solver SOP", but it just transfers the first frame of simulation to the output..! How can I fix this? Thanks for helping. Color_Transfer.hip Show what inside solver sop. Quote Link to comment Share on other sites More sharing options...
Masoud Posted April 7, 2020 Author Share Posted April 7, 2020 Hi " Andrii Belskyi " There is an "Attribute Transfer" inside it, that transfers color ... Quote Link to comment Share on other sites More sharing options...
Masoud Posted April 7, 2020 Author Share Posted April 7, 2020 On 4/6/2020 at 11:13 AM, anim said: I'd recommend coloring it during flip sim (green nodes) as you are using reseeding alternatively you can color it after (blue nodes), but some colored particles will be deleted and the new seeded particles will not have the color until they touch the sphere so would not recommend if reseeding is on Color_Transfer_fix.hip Hi, "Tomas" I add a "SOP Solver" in the sim, and it works fine. Thanks. Quote Link to comment Share on other sites More sharing options...
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