CinnamonMetal Posted April 8, 2020 Share Posted April 8, 2020 How can I get points to conform to primitives from a vector attribute value ? Quote Link to comment Share on other sites More sharing options...
6ril Posted April 8, 2020 Share Posted April 8, 2020 ray Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted April 8, 2020 Author Share Posted April 8, 2020 (edited) That isn't working as I want. I give the vector attribute direction but the points are not casting to that attribute. Edited April 8, 2020 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
CinnamonMetal Posted April 8, 2020 Author Share Posted April 8, 2020 (edited) If anyone has any suggestions, I created an integer attribute and whether it be the Intersect vop or the Ray SOP so the points cast only on the integer attribute, rather then a vector attribute. I've tried binding an integer attribute and using that in an attribute vop but it doesn't cast ? Edited April 8, 2020 by CinnamonMetal Quote Link to comment Share on other sites More sharing options...
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