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Trouble transfering UV's of a flip fluid


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Hey all,

Ive been following a tutorial on how to transfer the UV's to simulated flip fluid and all was going well untill I added a remesh node to the transferred UV attribute which was supposed to smooth out the mesh to preserve the detail of the texture. Instead what has happened is that the UV's have gone from being seperate shells to having all their edges connected together. There is already a vertex split in the node graph which fixed the issue before I added the remesh node.

 

Any help would be greatly appreciated, I've provided the scene file - thanks a bunch :)

Melting_Example_v001.hiplc

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