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Simple Ragdoll Setup


ParticleSkull

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Hi guys,

I'm working on a ragdoll setup where the characters are just falling. There's no transition between states.

YIu6oLg.gif

I did it pretty much from the shelf and now I'm stucked.

Here's a couple of thing's i'd like to do:

01 - Get rid of the Walk State.

Right now my setup have a Walk and Ragdoll State and I'm using a trigger to change states right on the first frame. It's working but can I keep this setup clean without this useless state?

If I switch off the Walk state the characters get super messy and I have no idea why. My knowledge on crowds is really limited btw

jUkQ29x.png

3L6l8SH.png

02 - Custom Character.

How can I put a character from Mixamo? I rigged this custom character there but coudn't make it work like the Mocap Biped 1 (I'll make  a file showing the issue later. Can't share the one I have now)

03 - Mix some different models.

I haven't even tried this and I have no idea on where to start.

(Solved) 04 - Control the bounciness and friction of the ragdolls

- the parameters can be controlled on the crowdobject

05 - Add initial random velocity for the limbs.

Right now they're too rigid before they hit the ground
 

Any of the questions answered would be really helpful on this work. Thank you ;)

 

RnD_0103.hiplc

Edited by ParticleSkull
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1st timer here...

- in your mocapbiped1, switch to standing instead of walking

- in mocapbiped1 setup, pick something else, you might get an error, ignore, repick mocapbiped1 and you'll see him standing.

not sure what you meant when you said it got messy, I let them fall from standing pose and they looked fine.

Edited by Noobini
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