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I want to know how to apply noise when rendering an explosion in Arnold.


eunchae

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Hello everyone.

I made an explosion.

I am rendering it at Arnold.

 

However, I want to apply rest noise to temperature, but I am not sure how to do it.

Inside the shop, I created the arnold shader as shown below.

test3.thumb.jpeg.883b8efb27b1276c94361ae485d12fcf.jpeg

 

test4.jpeg.e73ca88c63acf7535fbf57b730d115b1.jpeg

test5.thumb.jpeg.90d76c602a537463b510ee0aa8f2a414.jpeg

And I tried to apply rest noise.

I don't know if I do this, but ... Rest noise doesn't seem to be applied, and when you just apply noise, the noise is broken.

 

test1.jpeg.1978f7042ad6bdac9130b6868608ca12.jpegtest2.thumb.jpeg.3866110e1dc6ff6360a84affebb50798.jpeg

I want to make noise naturally, what should I do? Please help me. Thank you.

 

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  • 2 weeks later...
2 hours ago, sant0s81 said:

Didnt use Arnold for a long time - but cant you just plug a noise into the volume displacement?

Arnold docs give me that:

https://docs.arnoldrenderer.com/display/A5AFMUG/Normalized+Noise+to+Volume+Displacement

Thank you for answer. I will refer to it.

And..

How to make black area like in reality Explosion ???

Example this

and this

 

Please let me know if you know.

Thank you.

 

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2 minutes ago, eunchae said:

How to make black area like in reality Explosion ???

Again, didnt use Arnold for a long time - but I guess, its quite similar to Redshift Volume Shader.

You can use a ramp with different colors to the emission channel (heat/temperature) for example and than use density and absorbtion channel to modify density.

Also play around with remap range.

 

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On 2020. 5. 14. at 10:31 PM, sant0s81 said:

Again, didnt use Arnold for a long time - but I guess, its quite similar to Redshift Volume Shader.

You can use a ramp with different colors to the emission channel (heat/temperature) for example and than use density and absorbtion channel to modify density.

Also play around with remap range.

 

Thank you very much for the answer!

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