gregjenings Posted April 29, 2020 Share Posted April 29, 2020 (edited) I am trying to replicate Houdini'sBasic liquid shader (E.g. Vorticity )and uniform volume shader in a Flat Tank created using Shelf tools while rendering using Arnold and so far I am unable to achieve anything close to what I get in Mantra. Could anyone let me know If it is possible in Arnold, If yes what should I do? Edited April 29, 2020 by gregjenings Quote Link to comment Share on other sites More sharing options...
ahmedhindy Posted March 25, 2021 Share Posted March 25, 2021 almost a year later and I got the same problem for months, Mantra/ Karma are extremly slow yet got the best liquid shaders I ever seen. Help replicating them in Arnold? Quote Link to comment Share on other sites More sharing options...
schwungsau Posted March 26, 2021 Share Posted March 26, 2021 (edited) want do mean with Basic liquid shader ? *edit ah right you totally can do that in Arnold. but in Arnold you can do the real thing, physical correct shading. Edited March 26, 2021 by schwungsau Quote Link to comment Share on other sites More sharing options...
schwungsau Posted March 26, 2021 Share Posted March 26, 2021 you have copy/instance of polygon object, setp stepscale to a value (0.1,1, 10) depending on your scene scale. and assign arnold volume shader. need be a "closed surface". or better, use the water with regular and set "transmission depth" this give correct "waterdepth feel". " Quote Link to comment Share on other sites More sharing options...
ahmedhindy Posted April 7, 2021 Share Posted April 7, 2021 does having an "inside volume" workflow even correct? what do people use? just a simple shader? no duplicated volume for interior? Quote Link to comment Share on other sites More sharing options...
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