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I am trying to replicate Houdini'sBasic liquid shader (E.g. Vorticity )and uniform volume shader in a Flat Tank created using Shelf tools while rendering using Arnold and so far I am unable to achieve anything close to what I get in Mantra.

Could anyone let me know If it is possible in Arnold, If yes what should I do?

Edited by gregjenings

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almost a year later and I got the same problem for months, Mantra/ Karma are extremly slow yet got the best liquid shaders I ever seen. Help replicating them in Arnold?

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Posted (edited)

want do mean with Basic liquid shader ?

*edit

ah right you totally can do that in Arnold. but in Arnold you can do the real thing, physical correct shading.

Edited by schwungsau

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you have copy/instance of polygon object, setp stepscale to a value (0.1,1, 10) depending on your scene scale. and assign arnold volume shader. 

need be a "closed surface".

or better, use the water with regular and set "transmission depth" this give correct "waterdepth feel".

"

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does having an "inside volume" workflow even correct? what do people use? just a simple shader? no duplicated volume for interior?

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