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I am trying to replicate Houdini'sBasic liquid shader (E.g. Vorticity )and uniform volume shader in a Flat Tank created using Shelf tools while rendering using Arnold and so far I am unable to achieve anything close to what I get in Mantra.

Could anyone let me know If it is possible in Arnold, If yes what should I do?

Edited by gregjenings
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  • 10 months later...

you have copy/instance of polygon object, setp stepscale to a value (0.1,1, 10) depending on your scene scale. and assign arnold volume shader. 

need be a "closed surface".

or better, use the water with regular and set "transmission depth" this give correct "waterdepth feel".

"

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  • 2 weeks later...

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