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How is the "Use PScale" option on the Point Jitter node supposed to work?


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I want to give the edges of some text a slightly "worn" look - like it's typed on old parchment paper. I'm attaching a Point Jitter node to a Font node, and it looks quite good and close to what I want. But I'd like to give the jitter subtle variations so it doesn't look so uniform across the letters. Selecting "Use PScale" on the Point Jitter node doesn't seem to do anything and the documentation for Point Jitter isn't helping me. Do I need to attach a point wrangle node somewhere?

Screenshot from 2020-04-30 15-58-37.png

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the points have to have pscale on them

so you can use Attribute noise or  Attribute Randomize to create float pscale attribute and then connect Point Jitter and check Use Pscale, then the Scale value will be multiplied by pscale attrib

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44 minutes ago, anim said:

the points have to have pscale on them

so you can use Attribute noise or  Attribute Randomize to create float pscale attribute and then connect Point Jitter and check Use Pscale, then the Scale value will be multiplied by pscale attrib

I've tried adding Attribute Randomize both before and after the Point Jitter. Nothing seems to change. Is my setup correct? (see attached)

Screenshot from 2020-04-30 17-44-26.png

Screenshot from 2020-04-30 17-45-18.png

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