zakdances Posted April 30, 2020 Share Posted April 30, 2020 I want to give the edges of some text a slightly "worn" look - like it's typed on old parchment paper. I'm attaching a Point Jitter node to a Font node, and it looks quite good and close to what I want. But I'd like to give the jitter subtle variations so it doesn't look so uniform across the letters. Selecting "Use PScale" on the Point Jitter node doesn't seem to do anything and the documentation for Point Jitter isn't helping me. Do I need to attach a point wrangle node somewhere? Quote Link to comment Share on other sites More sharing options...
anim Posted April 30, 2020 Share Posted April 30, 2020 the points have to have pscale on them so you can use Attribute noise or Attribute Randomize to create float pscale attribute and then connect Point Jitter and check Use Pscale, then the Scale value will be multiplied by pscale attrib 1 Quote Link to comment Share on other sites More sharing options...
zakdances Posted May 1, 2020 Author Share Posted May 1, 2020 44 minutes ago, anim said: the points have to have pscale on them so you can use Attribute noise or Attribute Randomize to create float pscale attribute and then connect Point Jitter and check Use Pscale, then the Scale value will be multiplied by pscale attrib I've tried adding Attribute Randomize both before and after the Point Jitter. Nothing seems to change. Is my setup correct? (see attached) Quote Link to comment Share on other sites More sharing options...
anim Posted May 1, 2020 Share Posted May 1, 2020 make sure Dimensions are set to 1, to that you get float attribute instead of float3 1 Quote Link to comment Share on other sites More sharing options...
Noobini Posted May 1, 2020 Share Posted May 1, 2020 seems to 'just work' here: (maybe your exponential is screwing it up ? and you only need dimensions as 1 since pscale is a scalar) pscale_jitter.hiplc 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.