Jump to content

how to slowly stop emitting particles from object for flip!?


Jamshid63

Recommended Posts

Hey!

Imagine you are slowly closing the water tap.  then the water will decrease slowly. right !!!.. with reducing its thickness. That is what i am looking for. 

Animating the activation key on the "volume source node" would stops, right way. but i don't want  that. Even animating the particle separation is killing the details of the shape.  i want it to slowly stops with some kinda details.

should i animate the scale of the object (which emits particle) or is there any other way to slow the emitting region or something.

 

any one can help me please!?

thanks in advance

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...