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Can't export mesh to Maya with UV


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Hi I'm trying to export a mesh with UV attribute with rop alembic export, but when I import it into Maya I am getting this error from Arnold '// Error: [polymesh] /geo1/uvunwrap1: incorrectly defined UV coordinates, missing either uvlist or uvidxs'

In Maya, I can see that UV's are there though and it works when exported as obj, but I can't use that in order to get motion blur.

Is there any other way I can export the sequence or anyone can let me know how can I fix this?

I attached an example file.

Any help would be much appreciated!

ODforce_UVproblem.hipnc

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3 hours ago, osmanertasdiken said:

Hi I'm trying to export a mesh with UV attribute with rop alembic export, but when I import it into Maya I am getting this error from Arnold '// Error: [polymesh] /geo1/uvunwrap1: incorrectly defined UV coordinates, missing either uvlist or uvidxs'

In Maya, I can see that UV's are there though and it works when exported as obj, but I can't use that in order to get motion blur.

Is there any other way I can export the sequence or anyone can let me know how can I fix this?

I attached an example file.

Any help would be much appreciated!

ODforce_UVproblem.hipnc

when export alembic and imported in maya do u  have two uvset ?

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18 minutes ago, osmanertasdiken said:

Yes I do, UVs are showing up there, but when I hit render I get that error from Arnold

select which one have uv island from uvset menu ,  and copy to second one  .. i have this problems when exported but for quick fix i use copy stuff like image below ........

 

 

uv.jpg

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57 minutes ago, Milad Savar said:

select which one have uv island from uvset menu ,  and copy to second one  .. i have this problems when exported but for quick fix i use copy stuff like image below ........

 

 

uv.jpg

Legend!!!! Thanks a lot, Milad! That solved the issue, LIFE SAVER :)

Edited by osmanertasdiken
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  • 3 weeks later...
On 2020/5/15 at 6:08 PM, Milad Savar said:

select which one have uv island from uvset menu ,  and copy to second one  .. i have this problems when exported but for quick fix i use copy stuff like image below ........

 

 

uv.jpg

i've got the same issue but this method doesn't work for me

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On 02.06.2020 at 2:13 PM, vectorhuter said:

how did you do man?

I literally just selected the 'uv' uvset and copied it over to map1. For some reason, it didn't work perfectly with the displacement textures later on. So I ended up displacing the geo in Houdini as well. If you can upload your alembic I can take a look

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