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Can we achieve this effect in SOPs?


yasinesin

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This can be done in sops. I have to think exactly how, but my guess would be, try with bend sop which has direction driven by noise, or I would try to do some sort of 2D noise displacement with a falloff attribute to keep the bottom at place and top part movable. This can be with lines and sweep nodes turned into geometry. Plenty of ways. But you have to dig into sops and experiment, first. Try MOPs, cgwiki, there are plenty of resources out there. 

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Hi. Im trying to understand whats going on your file. This effect excatly what i looking for. But i can't understand 'For-Each Subnetwork' part. I trying to rebuild in H 7.5 and For-Each nodes are very different i think. I watched H15 and H16 Forloop masterclass but i cant figure out your For-Each nodes. Can you explain why do you use For-Each Subnetwork and how can rebuild in H17.5? Thanks!  @Librarian 

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