Malak1000 Posted June 12, 2020 Share Posted June 12, 2020 I'm trying to view an additional UV map. uv (a 3flt) views just fine. However uvWind (also a 3flt) refused to appear in the UV Viewport dropdown. I created a third with the UV Texture node - uvWind1 - and that show up just fine. Though I notice that as well as being a 3 channel float like the others Houdini has tagged it a Tex. How can you tag an attribute as a Tex so Houdini treats it as a UV channel in the viewport? Thanks! Quote Link to comment Share on other sites More sharing options...
dleonhardt Posted June 12, 2020 Share Posted June 12, 2020 5 minutes ago, Malak1000 said: How can you tag an attribute as a Tex so Houdini treats it as a UV channel in the viewport? The VEX function you are looking for is 'setattribtypeinfo'. In your case to set the attribute type of uvWind to texture coordinates you'd need to create a Vertex Wrangle with the line: setattribtypeinfo(0, "vertex", "uvWind", "texturecoord"); 1 Quote Link to comment Share on other sites More sharing options...
Malak1000 Posted June 13, 2020 Author Share Posted June 13, 2020 Literally perfect. Thanks! Quote Link to comment Share on other sites More sharing options...
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