Jump to content

How to get RBD packed object react to pscale in DOP sim


emix941

Recommended Posts

Hey there! I'm quite new in Houdini. I do not really like to ask questions, I rather tend to find answers by myself. But sometimes I hit the wall. This is the case I need your help guys.

Im trying to make RBD sim in DOP NET with the simple spheres. My goal is to have variable scale and color of a sphere according to the noise. I manage to get color with POINT VOP in SOP SOLVER with MULTI SOLVER. But I stuck with the scale of a spheres. They inherit pscale from a GEO level. I would like to use pscale in DOP NET and manipulate it with the POINT VOP.

Any ideas how to achieve it?

I tried to make it with the particles, like in this tutorial https://www.youtube.com/watch?v=qXoSEnh94YQ&t=246s But particles tend to move erratically and not act like proper RBD.

Balls on plane.hipnc

Link to comment
Share on other sites

Thank you so much Dennis! 

I hoped that there will be less mathematical approach. But oh well.

I have one more question for you. Maybe you know any way how to restrict object to move only in given plane during the sim. For example only in xz and not in xyz?

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...