harvsingh Posted June 16, 2020 Share Posted June 16, 2020 Hi 3ds max user here. I came across this and was wondering how part of it was achieved. Its an incredible piece of work. I'm interested in the fetus "growth", is this pops or sop solver type of situation. The "structure" building up is amazing. Kind regards Harv Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 16, 2020 Share Posted June 16, 2020 Love this ...just wish that I have nerves and better Comp to make you an example. here you have reff. https://vimeo.com/121561270 https://www.toadstorm.com/blog/?p=452 https://github.com/demiaster/treegen https://vimeo.com/149939158 here its Solver have Fun Quote Link to comment Share on other sites More sharing options...
harvsingh Posted June 16, 2020 Author Share Posted June 16, 2020 Hey Thanks Librarian A lot to go thru, looks like vex code used alot? Much appreciated Harv Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 17, 2020 Share Posted June 17, 2020 Don't think so :)..I know that I saw somewhere that movement on Model (baby). Here its file Non_Divergentce_Advect.zip Quote Link to comment Share on other sites More sharing options...
theotheo Posted June 17, 2020 Share Posted June 17, 2020 hey! I was the creative director and concept designer for this. Confirming we used Houdini, lots of sop solvers, some growth stuff. Its just transforming the points from a central local minimum on the geometry, using pcopen to kinda make it fold inside itself. Then emit some fluids to advect points out of. Here's some more stills showing the geometry 2 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted June 17, 2020 Share Posted June 17, 2020 @theotheo beautiful Quote Link to comment Share on other sites More sharing options...
harvsingh Posted June 18, 2020 Author Share Posted June 18, 2020 @Theodore i' m a Max guy. So what you're saying doesn't mean a lot to me lol (at the moment). i know PCopen is something to do with point clouds (the model i take it?), but "folding in on itself", you kinda lost me there but many thanks for taking time to reply man @Librarian Thanks for the file, but im not jumping into Houdini at moment, i was just very interested in the "process" which went into making this. i couldnt get my "max head" around what is actually going on kind regards Harv Quote Link to comment Share on other sites More sharing options...
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