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Ai human growth, how they do it?


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Hi

 3ds max user here. I came across this and was wondering how part of it was achieved.

Its an incredible piece of work. 

I'm interested in the fetus "growth", is this pops or sop solver type of situation. 

The "structure" building up is amazing. 

Kind regards 

 

Harv 

 

 

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hey! I was the creative director and concept designer for this. Confirming we used Houdini, lots of sop solvers, some growth stuff.

Its just transforming the points from a central local minimum on the geometry, using pcopen to kinda make it fold inside itself. Then emit some fluids to advect points out of.

Here's some more stills showing the geometry

vG8vE1r.jpg

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@Theodore

 i' m a Max guy. So what you're saying doesn't mean a lot to me lol (at the moment). i know PCopen is something to do with point clouds (the model i take it?), but "folding in on itself", you kinda lost me there :)


but many thanks for taking time to reply man  :)

 

@Librarian

Thanks for the file, but im not jumping into Houdini at moment, i was just very interested in the "process" which went into making this. i couldnt get my "max head" around what is actually going on :)

 

kind regards

 

Harv

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