Pixerati Posted July 8, 2020 Share Posted July 8, 2020 Wondering if there's a simple way to capture a buffer of the current rendered state of the Solaris Stage viewport. Given that the Hydra render delegate is specifically designed to be able to easily "bolt on" different renderers, I imagine it's exposed somewhere, but given that I'm new to both USD and the Houdini HDK I was hoping that someone would be able to point me in the right direction. In Maya I'd call, target = targetManager->acquireRenderTargetFromScreen(MString("viewport")); Is there an equivalent in Houdini, and more specifically the Solaris render viewport? Thanks. Quote Link to comment Share on other sites More sharing options...
DonRomano Posted July 12, 2020 Share Posted July 12, 2020 Maybe this can help you : https://www.sidefx.com/docs/hdk/_h_d_k__u_s_d_hydra.html Also this : https://www.sidefx.com/docs/hdk/_h_d_k__image.html I quicly went through the example files but found nothing interesting for you. Good luck, Quote Link to comment Share on other sites More sharing options...
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