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Adjust instances to primitive size


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Hi guys!

I'm fairly new to Houdini and would love for someone to point me in the right direction.
I'm copying objects on a quadtree plane and want to adjust the size of the instances in order to fit into each primitive. Unfortunately, I can't get the pscale value of the plane, since I'm loosing that in order to copy the objects to the center of the primitive.
I hope that makes sense and would really appreciate any tips.

Thanks,
Misha

 

houdinifx_UYO8AAtlSL.png

recursive_subd_001.hiplc

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Here is a basic setup. It uses a second loop to give each primitive a unique name. Inside the loop, the area for each primitive is stored as an attribute. After the loop, pscale is derived from the area.

Untitled-1.jpg

Use the ramp and the multiplier to dial in the sizes.

ap_recursive_subd_001.hiplc

Edited by Atom
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To fill quadratic polygons with copies just take the square root of the intrinsic primitive area as point scale:

int pt_add = addpoint(0, v@P);
float area = primintrinsic(0, 'measuredarea', i@primnum);
float scale = sqrt(area);
setpointattrib(0, 'pscale', pt_add, scale, 'set');
removeprim(0, i@primnum, 1);

 

KM_recursive_subd_001.hipnc

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