kitsch Posted July 25, 2020 Share Posted July 25, 2020 (edited) Hi, I'm trying to make some thick tubes with vellum hair. Later with redshift i'll render the splines as tubes. So far everything works, but when i specify the thickness of the hair, i realize that the actual collisions are not as thick as i want. If i activate the visualization, they look as they should in the first frame, but as soon i start the simualtion the thickness collision shrinks down, so when i render the splines with my desired thickness, there are intersections. Can you help me with this one? Thanks! They look properly in the first frame They look like this after simulation has started Edited July 25, 2020 by kitsch Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 26, 2020 Share Posted July 26, 2020 (edited) you're not helping by withholding your file, just sayin'. and I don't think you are correct at the start, they're all self intersecting. at the start, they should look like the teal balls instead of green. illustrations: incorrect, then correct. Edited July 26, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
kitsch Posted July 26, 2020 Author Share Posted July 26, 2020 5 hours ago, Noobini said: you're not helping by withholding your file, just sayin'. and I don't think you are correct at the start, they're all self intersecting. at the start, they should look like the teal balls instead of green. illustrations: incorrect, then correct. Hey, i figured the file was so simple it was not really necessary to post... Thanks for the response, i realize now that i have too many points in the line for the thickness. I'll have to resample the line with less points so they don't collide. Quote Link to comment Share on other sites More sharing options...
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