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Vellum hair thickness problem


kitsch

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Hi,

I'm trying to make some thick tubes with vellum hair. Later with redshift i'll render the splines as tubes.

So far everything works, but when i specify the thickness of the hair, i realize that the actual collisions are not as thick as i want. 

If i activate the visualization, they look as they should in the first frame, but as soon i start the simualtion the thickness collision shrinks down, so when i render the splines with my desired thickness, there are intersections.

Can you help me with this one? Thanks!

Capture01.PNG

They look properly in the first frame

Capture.PNG

They look like this after simulation has started

Edited by kitsch
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you're not helping by withholding your file, just sayin'.

and I don't think you are correct at the start, they're all self intersecting.

at the start, they should look like the teal balls instead of green.

illustrations: incorrect, then correct.

 

incorrect.gif

correct.gif

Edited by Noobini
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5 hours ago, Noobini said:

you're not helping by withholding your file, just sayin'.

and I don't think you are correct at the start, they're all self intersecting.

at the start, they should look like the teal balls instead of green.

illustrations: incorrect, then correct.

 

incorrect.gif

correct.gif

Hey, i figured the file was so simple it was not really necessary to post...

Thanks for the response, i realize now that i have too many points in the line for the thickness. I'll have to resample the line with less points so they don't collide.

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