jdiazsaezwd Posted July 29, 2020 Share Posted July 29, 2020 (edited) Hello, noobie question. I have a model of a petal, I wanted to add some points and hairs, animated and did a vellum sim but the points/hairs snap out of the petals and fly off, I tried to use fuse but doesn't work. any ideashow to merge the objects so the points stick to the surface in the sim? maybe a rest position and then deform points? I don't know what would work. If any of you have any idea I would appreciate the help, thanks petalo.hip Edited July 29, 2020 by jdiazsaezwd Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 29, 2020 Share Posted July 29, 2020 I couldn't be stuffed trying to understand your logic, don't take it the wrong way but I just think it's a bit overcomplicated if all you want to achieve is a bit of hair on animated cloth, then here's a basic setup: - I left the hair/rope strand very very soft...you can easily stiffen it. vu_HairOnCloth.hiplc Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 29, 2020 Share Posted July 29, 2020 the Mandril Banner in tatters, you know what to do...I won't bother telling. Quote Link to comment Share on other sites More sharing options...
jdiazsaezwd Posted July 29, 2020 Author Share Posted July 29, 2020 6 minutes ago, Noobini said: I couldn't be stuffed trying to understand your logic, don't take it the wrong way but I just think it's a bit overcomplicated if all you want to achieve is a bit of hair on animated cloth, then here's a basic setup: - I left the hair/rope strand very very soft...you can easily stiffen it. vu_HairOnCloth.hiplc I apologize for my grammar, I'm not very good at explaining myself, I don't want the hair animated, just the petals, and the hair just attached to the surface, to save some sim time too. Thats why I was thinking about rest position and deform points, but im very noobie, I will try you set up and check the simTime, Thank you Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 29, 2020 Share Posted July 29, 2020 (edited) ah...ok...maybe something like this ? Note I used attachtogeo because that has tangent stiffness (ie. stiff relative to the emitter surface), the other constraints don't. vu_HairOnCloth2.hiplc Edited July 29, 2020 by Noobini Quote Link to comment Share on other sites More sharing options...
Noobini Posted July 29, 2020 Share Posted July 29, 2020 alright, I did a real petal for ya...gotta appreciate my effort !!! vu_HairOnPetal.hiplc 1 Quote Link to comment Share on other sites More sharing options...
jdiazsaezwd Posted July 29, 2020 Author Share Posted July 29, 2020 12 hours ago, Noobini said: alright, I did a real petal for ya...gotta appreciate my effort !!! vu_HairOnPetal.hiplc I really appreciate the time you spent on helping me, thank you a lot 1 Quote Link to comment Share on other sites More sharing options...
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