evadedesign Posted August 10, 2020 Share Posted August 10, 2020 (edited) Hey ! I am trying to learn how to achive this kind of effect ! Do you have any idea / tips how to achieve something similar with vellum pressure controlled by an attribute that "inflate and then deflate" with this kind of random poping effect a grid shape like this one ? Credits : https://crea.st/Balloon-2019 Thanks in advance ! Edited August 10, 2020 by evadedesign Quote Link to comment Share on other sites More sharing options...
Atom Posted August 10, 2020 Share Posted August 10, 2020 (edited) They may have used some form of animated mask or mass transfer. You can draw seams with color and inflate the non-seams. ap_vellum_mask_based_seams.hiplc This one is using an attributefrommap node to load in a grid texture map. Edited August 10, 2020 by Atom Quote Link to comment Share on other sites More sharing options...
evadedesign Posted August 11, 2020 Author Share Posted August 11, 2020 11 hours ago, Atom said: They may have used some form of animated mask or mass transfer. You can draw seams with color and inflate the non-seams. ap_vellum_mask_based_seams.hiplc This one is using an attributefrommap node to load in a grid texture map. Thank you @Atom I'll try to build that with a grid texture map and some fall off/mask. I saw you started from the file created on the other post of Samvac Quote Link to comment Share on other sites More sharing options...
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