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Random vellum pressure


evadedesign

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Hey !

I am trying to learn how to achive this kind of effect ! Do you have any idea / tips how to achieve something similar with vellum pressure controlled by an attribute that "inflate and then deflate" with this kind of random poping effect a grid shape like this one ?

Credits : https://crea.st/Balloon-2019

Thanks in advance ! :)

 

190718.gif

Edited by evadedesign
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11 hours ago, Atom said:

They may have used some form of animated mask or mass transfer. You can draw seams with color and inflate the non-seams.

ap_vellum_mask_based_seams.hiplc

vellum_seam_draw.gif

This one is using an attributefrommap node to load in a grid texture map.

vellum_seam_draw.gif

Thank you @Atom I'll try to build that with a grid texture map and some fall off/mask. I saw you started from the file created on the other post of Samvac :) 

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