miccetro Posted August 31, 2020 Share Posted August 31, 2020 (edited) Question 1 Hi guys/girls, so my issue is I have a branch-like structure growing around a bottle with some fruits being grown out at ends, however I used the findshortestpath node to get the branches to be correct size as they're grown and now the point sorting is all messed up and I was wondering if there is a better way to get correct scaling of branches? Question 2 How can I get the growing plants to offset there growth in time in an orderly manner once copied to the branches. Question 3 Any tips on how to properly generate UVs on the growing structure? I've attach the Hip file, any help would be much appreciated. Thanks in advance. growth_on_bottle_test_01.hip Edited August 31, 2020 by miccetro Quote Link to comment Share on other sites More sharing options...
Librarian Posted August 31, 2020 Share Posted August 31, 2020 Hola! I cant open ..Bottle its missing .. Art-Directing Procedural Vegetation in Houdini https://github.com/demiaster/treegen One way to make Uv-s LsysUVOD.hipnc Quote Link to comment Share on other sites More sharing options...
miccetro Posted August 31, 2020 Author Share Posted August 31, 2020 29 minutes ago, Librarian said: Hola! I cant open ..Bottle its missing .. Art-Directing Procedural Vegetation in Houdini https://github.com/demiaster/treegen One way to make Uv-s LsysUVOD.hipnc Hi @Librarian apologies for the bad file, here is a file that should work well, hopefully you can take a look, Thanks much! growth_on_bottle_test_01.hip Quote Link to comment Share on other sites More sharing options...
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