nuki Posted October 23, 2020 Share Posted October 23, 2020 Doing some Bullet/Heightfield collision and it seems like bullet uses unusual basis vectors for the heightfield lookup? I have to transform the sim data (ry90, sx-1) coming out of the dopnet so it will line up with the heightfield again. Even though the terrain & packed objects show up in their correct orientation inside the dopnet. heightfield_collision.hiplc Quote Link to comment Share on other sites More sharing options...
vicvvsh Posted October 24, 2020 Share Posted October 24, 2020 Hi, if you create heightfield as usually then collision works as expected. I think something is happening when you are creating heightfield with COPs, but unfortunately i don't know what is cause of this . 1 Quote Link to comment Share on other sites More sharing options...
Skybar Posted October 24, 2020 Share Posted October 24, 2020 It's something with transforms. If you look inside the HeightField File SOP, it samples the COP in the XY Plane and then transforms it to ZX. If you do that too it will work. 1 Quote Link to comment Share on other sites More sharing options...
nuki Posted October 24, 2020 Author Share Posted October 24, 2020 1 hour ago, Skybar said: It's something with transforms. If you look inside the HeightField File SOP, it samples the COP in the XY Plane and then transforms it to ZX. If you do that too it will work. Just like that, thanks a lot! Quote Link to comment Share on other sites More sharing options...
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