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Bullet Heightfield collision


nuki

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Doing some Bullet/Heightfield collision and it seems like bullet uses unusual basis vectors for the heightfield lookup? I have to transform the sim data (ry90, sx-1) coming out of the dopnet so it will line up with the heightfield again. Even though the terrain & packed objects show up in their correct orientation inside the dopnet.

heightfield_collision.hiplcFetching info...

dopnet.JPG.cdd0f8b41014248ef651bd3b030ebc60.JPGpost_trans.JPG.fb1e43419292ccf36ec780424ab03362.JPG

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