Voxel_Wizard999 Posted October 30, 2020 Share Posted October 30, 2020 Hello Everyone, Particles falling into the object. the particles are penetrating. I've literally tried every single suggestion on every forum and I'm still stuck with this problem. Please look into this. Things I've tried: 1. Substeps increase 2. slip-on collision 3. collision guide offset and divisions. Still, this problem exists. Can anyone help https://i.redd.it/3ziqxtmeo2l51.png Quote Link to comment Share on other sites More sharing options...
haggi Posted October 30, 2020 Share Posted October 30, 2020 As much as I know, this problem cannot be solved by simulation setting. Your surface field is not the accurate representation of the final flip surface. So what I usually do is meshing the fluid and then substract the collision surface from the liquid surface. There is even an option for this in the particleSurface SOP. Quote Link to comment Share on other sites More sharing options...
Atom Posted October 30, 2020 Share Posted October 30, 2020 What? you want a flat edge on the cube sides? Just boolean the sides flat. Quote Link to comment Share on other sites More sharing options...
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