kartel Posted October 30, 2020 Share Posted October 30, 2020 Hi All, Quick question about KineFx, i can import the FBX animations, combine them with the motion clip blend/sequence, then i use motion clip evaluate to finish. My question is, is there a way to edit (rig pose) an amination after the motion evaluate or the bone deform? As it seems i can only edit up till you use motion clips, or am i missing something. Thanks Quote Link to comment Share on other sites More sharing options...
edward Posted November 14, 2020 Share Posted November 14, 2020 Using a Rig Pose after MotionClip Evaluate should work. If you're modifying after Bone Deform, then you're editing the mesh so it's going to be harder. There's no difference about this with nodes in Houdini. Each node takes in some geometry and outputs some geometry. How the input geometry got that way is irrelevant. 1 Quote Link to comment Share on other sites More sharing options...
kartel Posted November 19, 2020 Author Share Posted November 19, 2020 Hi, Thanks for that, it worked, and very handy. Now i have a second issue, How do i smooth out the whole animation, is there a smooth option, as t have all the clips all tied together and animated. but its still needs an overall smoothing (or selected fram ranges), is there a way to do that in KineFX. Or do i need to bake it to keyframes (but i don't know either method) cheers Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 19, 2020 Share Posted November 19, 2020 I think That you can use Blend Function in Chops .you have Master Class with Guillaume Laferriere Quote Link to comment Share on other sites More sharing options...
kartel Posted November 19, 2020 Author Share Posted November 19, 2020 Ahh so if the one below is what you mean, seems i have to go into CHOPs, I was hoping there is an easier way. Is there no way just to bake the whole animation from 'BoneDeform' to keyframes, then apply some smoothing on the keyframes?. Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 19, 2020 Share Posted November 19, 2020 (edited) @kartel Author Guard Beans Then check Smoothing with Chops you can find several tutorial on that specific case example_bakeAnimation.hipnc https://vfxbrain.wordpress.com/2018/03/08/how-to-bake-an-animation-in-houdini/ Edited November 19, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
kartel Posted November 19, 2020 Author Share Posted November 19, 2020 Thanks a lot, ill give them a try. Quote Link to comment Share on other sites More sharing options...
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