art3mis Posted November 9, 2020 Share Posted November 9, 2020 (edited) Hi guys. For a current project I am trying to create a realistic dust trail to be used in Unreal for a cinematic. Think car on a dirt road. 2 references Was thinking the best approach would be to actually simulate it and create a flipbook. To create this quite specific smoke-dust type effect are there any good tutorials for me to watch or actual .hips for me to deconstruct? Edited November 9, 2020 by art3mis Quote Link to comment Share on other sites More sharing options...
Ultraman Posted November 9, 2020 Share Posted November 9, 2020 (edited) my opinion u can use velocity filed in game engine for advect particles , but some times is little dirty way send it and then see it in engine . u can simulate your dust in the Houdini and then use velocity filed for advection particles , when u get believable result u can send your particle (csv point cache -- Niagara ) into the engine with the lab tools . for smoke maybe imposter sprites is better choise for 3d shape , if is possible for your shot . https://www.sidefx.com/forum/topic/56573/ Edited November 9, 2020 by Ultraman Quote Link to comment Share on other sites More sharing options...
antoniopepe Posted July 31, 2021 Share Posted July 31, 2021 On 9/11/2020 at 1:52 PM, art3mis said: Hi guys. For a current project I am trying to create a realistic dust trail to be used in Unreal for a cinematic. Think car on a dirt road. 2 references Was thinking the best approach would be to actually simulate it and create a flipbook. To create this quite specific smoke-dust type effect are there any good tutorials for me to watch or actual .hips for me to deconstruct? did you find a solution? I have the same problem I would like to add to a cinematics in Unreal a convincing dust trail Quote Link to comment Share on other sites More sharing options...
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