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Using CSV data to make a particle simulation

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EDIT: Just doing a clean up;


So I'm looking to import CFD data in order to drive a particle simulation in Houdini.

So far I've managed to import the data through the Import Table Node.


Get position values from 1 ID 


Group according to all ID's


and even for one instance animated a sphere along the point positions of 1 group. 1 ID value.


Does anyone know where I should be going from here? Which node groups I should be looking at?

What would be my ultimate goal would be to use this data tot drive a particle simulation, eg each id relates to a particle and it moves along the corresponding positional and velocity information contained in the CSV.

As always any and all help is greatly appreciated.

Kindest regards, 





Edited by morphus1

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Got a little further, seems I'm on the right track.

Thanks for those links Tesan but that was all a little over my head.

Incase people are looking for something similar: Unreal FInal.hipnc


Kindest regards, 



  • Thanks 1

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Thank You Chris,this Fluid Stuff its very interesting . and it seams that you can Find a large Data on internet to have Fun.

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