Vinz Posted November 18, 2020 Share Posted November 18, 2020 Hello Odforce Would anyone have an idea on how to approach this pattern (I would prefer to model it than displace render it). This is a watch bracelet. I have made multiple disastrous attempts which are not worth posting here. Many Thanks Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 18, 2020 Share Posted November 18, 2020 Please Just Post yours Attempts @Vinz Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 18, 2020 Author Share Posted November 18, 2020 Really? Ok.. Cushion.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 18, 2020 Share Posted November 18, 2020 (edited) Here You Have Just Combine ..Maybe You have Time @Vinz .. Edited November 18, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted November 18, 2020 Share Posted November 18, 2020 Here is a way: leather_pattern.hipnc 2 1 Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 18, 2020 Author Share Posted November 18, 2020 Whaaa.. clean.. done!.. with high res stitches.. in 13 nodes please Thank you so much Konstantin I recommend to everyone to check this hip file Quote Link to comment Share on other sites More sharing options...
vinyvince Posted November 19, 2020 Share Posted November 19, 2020 @konstantin magnus I know the rest but kind like you sweet spot for the double sweep Obviously you give that and there will always people will ask for some fancy pillow ________________________________________________________________ Vincent Thomas (VFX and Art since 1998) Senior Env and Lighting artist & Houdini generalist & Creative Concepts http://fr.linkedin.com/in/vincentthomas 1 Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 19, 2020 Share Posted November 19, 2020 (edited) Fancy Tech Volvo Peoples Just Dont See with Files and Trick with Normals Edited November 19, 2020 by Librarian Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 20, 2020 Author Share Posted November 20, 2020 21 hours ago, vinyvince said: I know the rest but kind like you sweet spot for the double sweep Obviously you give that and there will always people will ask for some fancy pillow I know, the double sweep put me on my butt.. the first one looks like it failed and then.. magic. I still haven't worked it out.. Now I need to make the tread to poke in and poke out of the leather.. I am thinking of using a sin wave function but likely beyond my capacities.. I'll give it a shot Quote Link to comment Share on other sites More sharing options...
vinyvince Posted November 21, 2020 Share Posted November 21, 2020 (edited) Vincent to Vincent... Here's one way, hip attached You could easily change the lacing design from this setup. Ok, there is more than 5 nodes here _____________________________________________________ Vincent Thomas (VFX and Art since 1998) (Availble end of November) Senior Env and Lighting artist & Houdini generalist & Creative Concept http://fr.linkedin.com/in/vincentthomas http://www.imdb.com/name/nm0859628/ laceexample_vt.hipnc Edited November 21, 2020 by vinyvince 1 Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 21, 2020 Author Share Posted November 21, 2020 Hey Vincent, you guys are awesome. That looks like another solved one. Finally showing the web community how to do stitches without Zbrush. I am not near my rig right now get back shortly. Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 22, 2020 Author Share Posted November 22, 2020 Hy Vince, really nice. I learned a lot reading through the nodes. So I tried to combine Konstantin's take and apply the threads.. taking a little shortcut. The 2 problems that I have left are: - I need to orient the loops in the direction of the lines to match the reference above - I am having a hard time getting a nice smooth twist for the wires If you can Cheers Cushion_leather_01.hipnc Quote Link to comment Share on other sites More sharing options...
Librarian Posted November 22, 2020 Share Posted November 22, 2020 @N = set(0, 0, 0); v@binormal; i@group_group1 = 0; if(@ptnum != 0 && @ptnum != @numpt-1) { vector p0 = point(geoself(), "P", @ptnum-1); vector p1 = point(geoself(), "P", @ptnum+1); vector v0 = normalize(p0 - @P); vector v1 = normalize(p1 - @P); v@binormal = normalize(cross(@N, v1)); if(dot(v@binormal, v0) < 0) i@group_outerPoint = 1; } Make two Groups/corresponding sides and Shift, Play with Normal's. Have Fun Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 22, 2020 Author Share Posted November 22, 2020 Cool.. yeah I will try to implement your function.. get back to you soon Thank you Tesan Quote Link to comment Share on other sites More sharing options...
vinyvince Posted November 24, 2020 Share Posted November 24, 2020 On 22/11/2020 at 9:21 PM, Vinz said: Cool.. yeah I will try to implement your function.. get back to you soon Thank you Tesan There is many way, but if your case, no curve banking or need to build parallele transform, just add 90degree roration on Y at your transform2, and that's it _____________________________________________________ Vincent Thomas (VFX and Art since 1998) (Availble end of November) Senior Env and Lighting artist & Houdini generalist & Creative Concept http://fr.linkedin.com/in/vincentthomas http://www.imdb.com/name/nm0859628/ Quote Link to comment Share on other sites More sharing options...
vinyvince Posted November 24, 2020 Share Posted November 24, 2020 PS: By the way, if you want more control on the deformation, you could just replace the last line of the def plane wrangle by something like this v@P.y += chramp("adjust",fit(dist,0,radius,0,1))*ch("mult"); Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 24, 2020 Author Share Posted November 24, 2020 (edited) 19 hours ago, vinyvince said: PS: By the way, if you want more control on the deformation, you could just replace the last line of the def plane wrangle by something like this v@P.y += chramp("adjust",fit(dist,0,radius,0,1))*ch("mult"); Is this for the twist of the string itself? I applied your function to the wrangle. Works real nice with 'round' curve. Gives me that master control. Tx Edited November 25, 2020 by Vinz Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 24, 2020 Author Share Posted November 24, 2020 This is what I got right now combining all you guys techniques.. pretty neat Yeah I would just improve the twist if possible, extrude the leather..bend it and roll.. Cushion_leather_03.hipnc 1 Quote Link to comment Share on other sites More sharing options...
Vinz Posted November 25, 2020 Author Share Posted November 25, 2020 I think I'll call it done.. Thank you Vincent, Konstantin and Tesan for sharing your time and knowledge and making this thread interesting Cheers guys Cushion_leather_04.hipnc Quote Link to comment Share on other sites More sharing options...
vinyvince Posted November 25, 2020 Share Posted November 25, 2020 One reason i love houdini is for its community. I still have a lot to learn but without then to help me put one foot in the stirrup i will probably have give up 1 Quote Link to comment Share on other sites More sharing options...
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